Here's Star Wars Jedi: Survivor's story trailer for a look at what's going on. The lazy part of me thinks it's just "PlayStation 3", which makes sense when you realise much of the Jedi team at developer Respawn have PS3 action game pedigree with the original God of War series, including game director Stig Asmussen and design director Jason de Heras. There is a word for this stuff, this scuzzy, late noughties not-retro vibe, but I can't find it. And all the weirdly edgy finishing moves Cal Kestis, a baby faced, good-to-the-core Jedi, would pull off when taking those mini bosses down. And the byzantine, multi-layered holomaps. And Oggdo Bogdo, the exceptionally-named, wild difficulty spike of a bog frog mini boss. What stuck for me was the slides themselves, strange level design relics caught slightly out of time. Availability: Out 28th April on PC ( Steam), PS5, Xbox Series X/S. But as much as the tea-break freeze was a novel feature, those things really aren't what stuck in the memory for me. There were a few jitters here and there, a few crashes, and for me a couple of especially memorable, minutes-long hangs on those weird, Sonic-style slip-n-slides where I could genuinely get up and make a cup of tea and come back to the game just unfreezing itself again. Star Wars Jedi: Fallen Order didn't launch in the best of states - or at least not if you were playing on the base versions of the PS4 and Xbox One.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |